Before sitting down to make Puzzler I first had to figure out the audience for the game.
23, Retail Clerk/Student
Man I love video games! Well, what I mean is I love to play them as long as I don't need to dedicate more than 5-minutes at a time. But I'm always looking for my next distraction.
Mark works long hours helping demanding customers and stocking shelves. When he's not working, Mark is usually in class or doing homework. Because Mark is so busy his phone is often his only escape - texting friends, checking in on social media and playing casual games whenever he gets a chance.
Experience in VR: None
Mark served as a reference subject for the development of the game. Whenever I had an idea, or a question about implementation I would think about Mark. I wanted to create a game that Mark might play when he was on break at work, in-between classes, or at home with some free time. So I began drawing how I imagined the game. I wanted to include the setting of the game as well as the motion mechanics.
After settling on a basic concept I worked on assembling the scene in Unity.
Once I was satisfied with the basic layout of the scene I started adding lights and additional props and details to enhance the environment.
After laying out the scene and adding in the lighting I then needed to turn my attention to the UI. Rather than dive right in and create a UI in Unity, I instead pulled out my notebook and began drawing.
I experimented with several ideas. I chose to keep the UI as simple as possible because I wanted players like Mark, someone with no VR experience, to feel comfortable.